vulkan-renderer
A new, render-graph based 3D game engine for Linux and Windows using C++20 and Vulkan API 1.3 (in early development)
Not yet testedsource: GitHubhomepageC++MITcommit ac0b20fd80b9
C++, MIT licensed. The project labels itself: 3d engine, 3d game engine, cplusplus, cplusplus 20, engine, framegraph, game development and game engine.
vulkan-renderer has not been verified yet.
Measured by Argusic on a fresh machine every time. Every number links to its evidence.
At a glance
Subject data from GitHub, linked at the top of this page, refreshed . Test data by Argusic (CC BY 4.0); every number links to a run page with the full log, the recording, and their sha256 hashes.
Also tested, in the same area
Every one of these was installed and run by Argusic on a clean machine. Nothing appears here that was not tested.
Run history
No recorded runs.
Topics (from GitHub)
3d-engine3d-game-enginecpluspluscplusplus-20engineframegraphgame-developmentgame-enginegamedevgraphics-programmingmit-licenseopen-sourcerendergraphrenderingvulkanvulkan-apivulkan-enginevulkan-game-enginevulkan-renderer
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Markdown for the project README. It links back here; terms on the terms page.
[](https://argusic.com/subject/vulkan-renderer)Questions
- Does vulkan-renderer run?
- vulkan-renderer has not been fully verified yet. No recorded run has produced a verdict yet.
- How did Argusic test vulkan-renderer?
- On a fresh, disposable machine, with every command recorded. 0 attempts are recorded, and the full method is on the methodology page.
- Where is the evidence for vulkan-renderer?
- All 0 recorded runs are on this page, each linking to its full log and terminal recording, stored with a sha256 fingerprint so it cannot be quietly altered.