vulkan-renderer

A new, render-graph based 3D game engine for Linux and Windows using C++20 and Vulkan API 1.3 (in early development)

Not yet testedsource: GitHubhomepageC++MITcommit ac0b20fd80b9

C++, MIT licensed. The project labels itself: 3d engine, 3d game engine, cplusplus, cplusplus 20, engine, framegraph, game development and game engine.

vulkan-renderer has not been verified yet.

Measured by Argusic on a fresh machine every time. Every number links to its evidence.

At a glance

verdict
Not yet tested
Argusic Score
not scored yet
recorded runs
0
last tested
-
stars
1,225
forks
49
open issues
26
watchers
21
size
93 MB
created
last push

Subject data from GitHub, linked at the top of this page, refreshed . Test data by Argusic (CC BY 4.0); every number links to a run page with the full log, the recording, and their sha256 hashes.

Also tested, in the same area

Every one of these was installed and run by Argusic on a clean machine. Nothing appears here that was not tested.

Run history

No recorded runs.

Topics (from GitHub)

3d-engine3d-game-enginecpluspluscplusplus-20engineframegraphgame-developmentgame-enginegamedevgraphics-programmingmit-licenseopen-sourcerendergraphrenderingvulkanvulkan-apivulkan-enginevulkan-game-enginevulkan-renderer

Embed the badge

Markdown for the project README. It links back here; terms on the terms page.

[![Tested by Argusic](https://argusic.com/badge/vulkan-renderer.svg)](https://argusic.com/subject/vulkan-renderer)

Questions

Does vulkan-renderer run?
vulkan-renderer has not been fully verified yet. No recorded run has produced a verdict yet.
How did Argusic test vulkan-renderer?
On a fresh, disposable machine, with every command recorded. 0 attempts are recorded, and the full method is on the methodology page.
Where is the evidence for vulkan-renderer?
All 0 recorded runs are on this page, each linking to its full log and terminal recording, stored with a sha256 fingerprint so it cannot be quietly altered.

Discussion