rbfx
Lightweight Game Engine/Framework in C++17 with WYSIWYG Editor. Experimental C# bindings.
Not yet testedsource: GitHubhomepageC++MITcommit d3e8a4ea89e0
C++, MIT licensed. The project labels itself: 3d engine, 3d graphics, cpp17, csharp, desktop, directx 11, game engine and hot reload.
rbfx has not been verified yet.
Measured by Argusic on a fresh machine every time. Every number links to its evidence.
At a glance
Subject data from GitHub, linked at the top of this page, refreshed . Test data by Argusic (CC BY 4.0); every number links to a run page with the full log, the recording, and their sha256 hashes.
Also tested, in the same area
Every one of these was installed and run by Argusic on a clean machine. Nothing appears here that was not tested.
Run history
No recorded runs.
Topics (from GitHub)
3d-engine3d-graphicscpp17csharpdesktopdirectx-11game-enginehot-reloadimguimobileopenglurho3dweb
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Markdown for the project README. It links back here; terms on the terms page.
[](https://argusic.com/subject/rbfx)Questions
- Does rbfx run?
- rbfx has not been fully verified yet. No recorded run has produced a verdict yet.
- How did Argusic test rbfx?
- On a fresh, disposable machine, with every command recorded. 0 attempts are recorded, and the full method is on the methodology page.
- Where is the evidence for rbfx?
- All 0 recorded runs are on this page, each linking to its full log and terminal recording, stored with a sha256 fingerprint so it cannot be quietly altered.