Rythe-Engine

Rythe is a data-oriented C++20 game engine built to make optimal use of modern hardware.

Not yet testedsource: GitHubhomepageC++MITcommit fa406a5c7000

C++, MIT licensed. The project labels itself: 3d audio, 3d engine, 3d graphics, async, audio, cpp20, data oriented and ecs.

Rythe-Engine has not been verified yet.

Measured by Argusic on a fresh machine every time. Every number links to its evidence.

At a glance

verdict
Not yet tested
Argusic Score
not scored yet
recorded runs
0
last tested
-
stars
534
forks
30
open issues
10
watchers
22
size
345 MB
created
last push

Subject data from GitHub, linked at the top of this page, refreshed . Test data by Argusic (CC BY 4.0); every number links to a run page with the full log, the recording, and their sha256 hashes.

Also tested, in the same area

Every one of these was installed and run by Argusic on a clean machine. Nothing appears here that was not tested.

Run history

No recorded runs.

Topics (from GitHub)

3d-audio3d-engine3d-graphicsasyncaudiocpp20data-orientedecsgamegame-developmentgame-enginelegionlegion-engineopenglphysicsphysics-enginerenderingrendering-enginescheduling

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Markdown for the project README. It links back here; terms on the terms page.

[![Tested by Argusic](https://argusic.com/badge/Rythe-Engine.svg)](https://argusic.com/subject/rythe-engine)

Questions

Does Rythe-Engine run?
Rythe-Engine has not been fully verified yet. No recorded run has produced a verdict yet.
How did Argusic test Rythe-Engine?
On a fresh, disposable machine, with every command recorded. 0 attempts are recorded, and the full method is on the methodology page.
Where is the evidence for Rythe-Engine?
All 0 recorded runs are on this page, each linking to its full log and terminal recording, stored with a sha256 fingerprint so it cannot be quietly altered.

Discussion