Rythe-Engine
Rythe is a data-oriented C++20 game engine built to make optimal use of modern hardware.
Not yet testedsource: GitHubhomepageC++MITcommit fa406a5c7000
C++, MIT licensed. The project labels itself: 3d audio, 3d engine, 3d graphics, async, audio, cpp20, data oriented and ecs.
Rythe-Engine has not been verified yet.
Measured by Argusic on a fresh machine every time. Every number links to its evidence.
At a glance
Subject data from GitHub, linked at the top of this page, refreshed . Test data by Argusic (CC BY 4.0); every number links to a run page with the full log, the recording, and their sha256 hashes.
Also tested, in the same area
Every one of these was installed and run by Argusic on a clean machine. Nothing appears here that was not tested.
Run history
No recorded runs.
Topics (from GitHub)
3d-audio3d-engine3d-graphicsasyncaudiocpp20data-orientedecsgamegame-developmentgame-enginelegionlegion-engineopenglphysicsphysics-enginerenderingrendering-enginescheduling
Embed the badge
Markdown for the project README. It links back here; terms on the terms page.
[](https://argusic.com/subject/rythe-engine)Questions
- Does Rythe-Engine run?
- Rythe-Engine has not been fully verified yet. No recorded run has produced a verdict yet.
- How did Argusic test Rythe-Engine?
- On a fresh, disposable machine, with every command recorded. 0 attempts are recorded, and the full method is on the methodology page.
- Where is the evidence for Rythe-Engine?
- All 0 recorded runs are on this page, each linking to its full log and terminal recording, stored with a sha256 fingerprint so it cannot be quietly altered.