fable51-worlds

worlds via code, from fable 5.1

Not yet testedsource: GitHubJavaScriptMITcommit d24028466530

JavaScript, MIT licensed. The project labels itself: 3d reconstruction, ai agents, claude, digital twin, openstreetmap, procedural generation, san francisco and threejs.

fable51-worlds has not been verified yet.

Measured by Argusic on a fresh machine every time. Every number links to its evidence.

At a glance

verdict
Not yet tested
Argusic Score
not scored yet
recorded runs
0
last tested
-
stars
518
forks
33
open issues
4
watchers
0
size
417 MB
created
last push

Subject data from GitHub, linked at the top of this page, refreshed . Test data by Argusic (CC BY 4.0); every number links to a run page with the full log, the recording, and their sha256 hashes.

Also tested, in the same area

Every one of these was installed and run by Argusic on a clean machine. Nothing appears here that was not tested.

Run history

No recorded runs.

Topics (from GitHub)

3d-reconstructionai-agentsclaudedigital-twinopenstreetmapprocedural-generationsan-franciscothreejsurban-simulationwebgl

Embed the badge

Markdown for the project README. It links back here; terms on the terms page.

[![Tested by Argusic](https://argusic.com/badge/fable51-worlds.svg)](https://argusic.com/subject/fable51-worlds)

Questions

Does fable51-worlds run?
fable51-worlds has not been fully verified yet. No recorded run has produced a verdict yet.
How did Argusic test fable51-worlds?
On a fresh, disposable machine, with every command recorded. 0 attempts are recorded, and the full method is on the methodology page.
Where is the evidence for fable51-worlds?
All 0 recorded runs are on this page, each linking to its full log and terminal recording, stored with a sha256 fingerprint so it cannot be quietly altered.

Discussion