wesnoth

An open source, turn-based strategy game with a high fantasy theme.

Runssource: GitHubhomepageC++GPL-2.0commit 9de04e8dd928

C++, GPL-2.0 licensed. The project labels itself: fantasy, free, game, opensource, strategy game and turn based strategy.

wesnoth runs. An Argusic agent installed it in 64 minutes and hit 4 errors and fixed every one without help on a clean machine with no GPU, and the whole session was recorded.

Wesnoth test binary (boost_unit_tests) builds and executes successfully; all non-GUI test suites pass with offscreen SDL renderer via Xvfb.

What the agent ended up with on a clean machine, in its own words. How this is measured

Measured by Argusic on a fresh machine every time. Every number links to its evidence. Argusic Score 66.7 of 100 (the mean of this project's run scores).

At a glance

verdict
Runs
Argusic Score
66.7 / 100
cost of the verifying run
$0.36 (measured)
recorded runs
4
last tested
stars
6,884
forks
1,246
open issues
1,485
watchers
162
size
4.8 GB
created
last push

Subject data from GitHub, linked at the top of this page, refreshed . Test data by Argusic (CC BY 4.0); every number links to a run page with the full log, the recording, and their sha256 hashes.

What was measured

From the run that decided this verdict. Every line is a recorded value, not an estimate.

Time lost to each failure while testing wesnoth, drawn from the recorded run
Every bar is a failure the agent recorded, with the time it cost. Drawn from this run, not from anywhere else.

What went wrong, in the agent's own words

The agent's own words, worst first, never rewritten into advice.

  • pkg-config transitive dependencies missing for pangocairo, fontconfig, cairo (missing proto .pc files, libffi, libpcre2, etc.)25 minutes
  • SDL3 required by project but not available in apt for Ubuntu 24.0420 minutes
  • Boost headers not picked up by cmake include_directories; cmake found Boost via config mode but include paths were not propagated to compiler flags15 minutes
  • SDL video initialization failed during test execution - no video device available5 minutes
Install time
64 minutes
Cold machine to finish
68 minutes
Errors hit and fixed
4 hit, 4 fixed with no human help
Model tokens used
577,891
Exact commit tested
9de04e8dd928
Container image
sha256:cdd920bce783

What was not measured

The other half, so you can see exactly how far this evidence goes. A gap is printed as a gap and never filled in.

How the result was proved
runs before 2026-09-07 did not record the command used to check the result
Peak GPU memory
this ran on a CPU machine, so there was no GPU to sample
Behaviour over a long run
each attempt uses the smallest documented settings and a fixed time budget, so this measures whether it runs, not how it holds up under load

The end of the recording

The last lines of the terminal session that decided this verdict, exactly as they were recorded.

   - cmdline_opts: PASS
   - test_config: PASS
   - formula_core: PASS
   - formula_function: PASS
   - formula_timespan: PASS
   - filesystem: PASS
   - image_modification_parsing: PASS
   - help_markup: some pre-existing failures (old markup parsing)
4. SDL_VIDEO_DRIVER=offscreen works correctly with Xvfb display
5. No source code was modified
tokens used
577,891

Replay the whole session, every command from a clean machine to this point.

How it was tested

One agent, one container, no human help. It installs the project the way its own documentation says to, runs it, and fixes what breaks. Everything below is recorded as it happened: the terminal session, the log and the exact commit. The full method.

Strengths and limits

Measured facts, not opinions. How this is written.

What went well

  • Reached a running state on a clean machine, with the session recorded.
  • Installed in 64 minutes.
  • Recovered from all 4 errors without a human stepping in, which says the failures are documented well enough to solve.
  • Ran without a GPU, so it does not need one to start.
  • Licensed GPL-2.0, as reported by its host.
  • Measured 4 times, so the result is not a one-off.

What it is a reasonable choice for

  • Trying it on a laptop or a small server: it reached a running state without a GPU.

Also tested, in the same area

Every one of these was installed and run by Argusic on a clean machine. Nothing appears here that was not tested.

Run history

tested byattemptoutcomescorecost USDwhen
Argusic Runner2/3Runs100.000.36
Argusic Runner1/3Unverified80.000.22
Argusic Runner2/3Did not run20.000.11
Argusic Runner1/3Ran out of time0.000.26

Topics (from GitHub)

fantasyfreegameopensourcestrategy-gameturn-based-strategy

Embed the badge

Markdown for the project README. It links back here; terms on the terms page.

[![Tested by Argusic](https://argusic.com/badge/wesnoth.svg)](https://argusic.com/subject/wesnoth)

Questions

Does wesnoth run?
Yes. wesnoth runs. Argusic installed and launched it on a clean machine in 64 minutes, hitting 4 errors on the way, and recorded the session.
How did Argusic test wesnoth?
On a fresh, disposable machine, with every command recorded and the repository pinned at commit 9de04e8dd928. 4 attempts are recorded, and the full method is on the methodology page.
What did it cost to test wesnoth?
The run that produced this verdict cost $0.36: real compute and model cost, not a list price per million tokens. It is recorded on that run's page.
How long does wesnoth take to install?
64 minutes in the run that decided this verdict, from a clean machine to a running state. That is one measured attempt, not an average.
Does wesnoth need a GPU?
Not to start. Argusic reached a running state on a machine with no GPU.
What goes wrong when installing wesnoth?
4 things broke in the recorded run, and 4 were fixed without human help. Each one, and the time it cost, is listed on this page.
Where is the evidence for wesnoth?
All 4 recorded runs are on this page, each linking to its full log and terminal recording, stored with a sha256 fingerprint so it cannot be quietly altered.

Discussion