shattered-pixel-dungeon

Shattered Pixel Dungeon is an open-source traditional roguelike dungeon crawler with randomized levels and enemies, and hundreds of items to collect and use. It's based on the source code of Pixel Dungeon, by Watabou.

Runssource: GitHubhomepageJavaGPL-3.0commit 7b8b845a76fe

Java, GPL-3.0 licensed. The project labels itself: android, game, game development, ios, java and libgdx.

shattered-pixel-dungeon runs. An Argusic agent installed it in 4 minutes and hit no errors on a clean machine with no GPU, and the whole session was recorded.

Shattered Pixel Dungeon desktop release JAR builds and launches under Xvfb (DISPLAY=:99), showing controller initialization and graceful audio warnings from missing sound hardware

What the agent ended up with on a clean machine, in its own words. How this is measured

Measured by Argusic on a fresh machine every time. Every number links to its evidence. Argusic Score 100 of 100 (the mean of this project's run scores).

At a glance

verdict
Runs
Argusic Score
100 / 100
cost of the verifying run
$0.04 (measured)
recorded runs
2
last tested
stars
6,564
forks
1,622
open issues
7
watchers
116
size
189 MB
created
last push

Subject data from GitHub, linked at the top of this page, refreshed . Test data by Argusic (CC BY 4.0); every number links to a run page with the full log, the recording, and their sha256 hashes.

What was measured

From the run that decided this verdict. Every line is a recorded value, not an estimate.

Install time
4 minutes
Cold machine to finish
12 minutes
Errors hit and fixed
0 hit, 0 fixed with no human help
How the result was proved
timeout 8 java -jar desktop/build/libs/desktop-3.3.8.jar exited 124 after running for 8 seconds under Xvfb, printing '[Controllers] added manager for application, 1 managers active' confirming GUI initialized
Model tokens used
90,808
Exact commit tested
7b8b845a76fe
Container image
sha256:cdd920bce783

What was not measured

The other half, so you can see exactly how far this evidence goes. A gap is printed as a gap and never filled in.

Peak GPU memory
this ran on a CPU machine, so there was no GPU to sample
Behaviour over a long run
each attempt uses the smallest documented settings and a fixed time budget, so this measures whether it runs, not how it holds up under load

Watch the session

The whole run, from a clean machine, at the speed it actually happened. Nothing is cut and nothing is sped up.

A recording of attempt 2, run , the attempt that decided the verdict above. The terminal recording it was made from is the evidence, stored with a sha256 fingerprint; the video is a rendering of it. Nothing loads from the video host until you press play.

The end of the recording

The last lines of the terminal session that decided this verdict, exactly as they were recorded.

- **Installed**: Adoptium Temurin JDK 21 (downloaded & extracted to `/tmp/jdk-21.0.12.1+1`)
- **Built**: `./gradlew desktop:release` — BUILD SUCCESSFUL in 21s, produced `desktop/build/libs/de…
- **Ran**: `timeout 8 java -jar desktop-3.3.8.jar` under Xvfb (`DISPLAY=:99`) — launched cleanly, p…
- **No errors**: No compilation errors, no missing deps, no fixes needed beyond providing a JDK.
tokens used
90,808
The build is fully working. Here's the summary:
- **Discovered**: No Java or build tools pre-installed
- **Installed**: Adoptium Temurin JDK 21 (downloaded & extracted to `/tmp/jdk-21.0.12.1+1`)
- **Built**: `./gradlew desktop:release` — BUILD SUCCESSFUL in 21s, produced `desktop/build/libs/de…
- **Ran**: `timeout 8 java -jar desktop-3.3.8.jar` under Xvfb (`DISPLAY=:99`) — launched cleanly, p…
- **No errors**: No compilation errors, no missing deps, no fixes needed beyond providing a JDK.

Replay the whole session, every command from a clean machine to this point.

How it was tested

One agent, one container, no human help. It installs the project the way its own documentation says to, runs it, and fixes what breaks. Everything below is recorded as it happened: the terminal session, the log and the exact commit. The full method.

Strengths and limits

Measured facts, not opinions. How this is written.

What went well

  • Reached a running state on a clean machine, with the session recorded.
  • Installed in 4 minutes, faster than the median of the 7 comparable projects Argusic has measured.
  • Nothing broke on the way: zero errors between clone and running.
  • Ran without a GPU, so it does not need one to start.
  • Licensed GPL-3.0, as reported by its host.
  • Measured 2 times, so the result is not a one-off.

Of the 8 android projects Argusic has installed and timed, shattered-pixel-dungeon was the 4th fastest to reach a running state, and 7 of 8 reached one at all.

What it is a reasonable choice for

  • Trying it on a laptop or a small server: it reached a running state without a GPU.
  • A quick evaluation: it was running 4 minutes after the clone.
  • Following its own README: the documented path worked with nothing to fix.

Also tested, in the same area

Every one of these was installed and run by Argusic on a clean machine. Nothing appears here that was not tested.

Run history

tested byattemptoutcomescorecost USDwhen
Argusic Runner2/3Runs100.000.04
Argusic Runner1/3Runs100.000.02

Topics (from GitHub)

androidgamegame-developmentiosjavalibgdx

Embed the badge

Markdown for the project README. It links back here; terms on the terms page.

[![Tested by Argusic](https://argusic.com/badge/shattered-pixel-dungeon.svg)](https://argusic.com/subject/shattered-pixel-dungeon)

Questions

Does shattered-pixel-dungeon run?
Yes. shattered-pixel-dungeon runs. Argusic installed and launched it on a clean machine in 4 minutes, hitting 0 errors on the way, and recorded the session.
How did Argusic test shattered-pixel-dungeon?
On a fresh, disposable machine, with every command recorded and the repository pinned at commit 7b8b845a76fe. 2 attempts are recorded, and the full method is on the methodology page.
What did it cost to test shattered-pixel-dungeon?
The run that produced this verdict cost $0.04: real compute and model cost, not a list price per million tokens. It is recorded on that run's page.
How long does shattered-pixel-dungeon take to install?
4 minutes in the run that decided this verdict, from a clean machine to a running state. That is one measured attempt, not an average.
Does shattered-pixel-dungeon need a GPU?
Not to start. Argusic reached a running state on a machine with no GPU.
What goes wrong when installing shattered-pixel-dungeon?
Nothing did, in the recorded run: zero errors between clone and running.
How does shattered-pixel-dungeon compare with the alternatives?
Of the 8 android projects Argusic has installed and timed, shattered-pixel-dungeon was the 4th fastest to reach a running state, and 7 of 8 reached one at all.
Where is the evidence for shattered-pixel-dungeon?
All 2 recorded runs are on this page, each linking to its full log and terminal recording, stored with a sha256 fingerprint so it cannot be quietly altered.

Discussion