crawl
Dungeon Crawl: Stone Soup official repository
Runssource: GitHubhomepageC++NOASSERTIONcommit 749c9a513a2d
C++, NOASSERTION licensed.
crawl runs. An Argusic agent installed it in 40 minutes and hit 5 errors and fixed every one without help on a clean machine with no GPU, and the whole session was recorded.
DCSS console build (crawl) and all Catch2 unit tests pass successfully; game runs and generates levels in headless wizard mode.
What the agent ended up with on a clean machine, in its own words. How this is measured
Measured by Argusic on a fresh machine every time. Every number links to its evidence. Argusic Score 100 of 100 (the mean of this project's run scores).
At a glance
Subject data from GitHub, linked at the top of this page, refreshed . Test data by Argusic (CC BY 4.0); every number links to a run page with the full log, the recording, and their sha256 hashes.
What was measured
From the run that decided this verdict. Every line is a recorded value, not an estimate.

What went wrong, in the agent's own words
The agent's own words, worst first, never rewritten into advice.
- Missing libncursesw-dev headers (no root to apt install)15 minutes
- Missing PyYAML Python module required by build code generators3 minutes
- Missing zlib.h, lua.h, sqlite3.h, pcre.h system development headers1 minute
- git describe failed (no tags in shallow clone) preventing version header generation1 minute
- ncurses headers installed to include/ but Makefile expected include/ncursesw/ subdirectory1 minute
- Install time
- 40 minutes
- Cold machine to finish
- 26 minutes
- Errors hit and fixed
- 5 hit, 5 fixed with no human help
- Model tokens used
- 69,342
- Exact commit tested
- 749c9a513a2d
- Container image
- sha256:cdd920bce783
What was not measured
The other half, so you can see exactly how far this evidence goes. A gap is printed as a gap and never filled in.
- How the result was proved
- runs before 2026-09-07 did not record the command used to check the result
- Peak GPU memory
- this ran on a CPU machine, so there was no GPU to sample
- Behaviour over a long run
- each attempt uses the smallest documented settings and a fixed time budget, so this measures whether it runs, not how it holds up under load
The end of the recording
The last lines of the terminal session that decided this verdict, exactly as they were recorded.
2. Run all 67 Catch2 test cases (9285 assertions) successfully 3. Verified the binary runs and reports correct version info 4. Generated game levels with the script system 5. The game is fully functional as a console build tokens used 69,342 Now let me compile a summary of everything we did. We've successfully: 1. Built the game from source 2. Run all 67 Catch2 test cases (9285 assertions) successfully 3. Verified the binary runs and reports correct version info 4. Generated game levels with the script system 5. The game is fully functional as a console build
Replay the whole session, every command from a clean machine to this point.
How it was tested
One agent, one container, no human help. It installs the project the way its own documentation says to, runs it, and fixes what breaks. Everything below is recorded as it happened: the terminal session, the log and the exact commit. The full method.
Strengths and limits
Measured facts, not opinions. How this is written.
What went well
- Reached a running state on a clean machine, with the session recorded.
- Recovered from all 5 errors without a human stepping in, which says the failures are documented well enough to solve.
- Ran without a GPU, so it does not need one to start.
- Measured 3 times, so the result is not a one-off.
What did not, or is not known
- Took 40 minutes to install, slower than the median of the 3 comparable projects Argusic has measured.
- Its license file could not be classified automatically, so check it yourself before using it.
Of the 4 C++ projects Argusic has installed and timed, crawl was the 3rd fastest to reach a running state, and 2 of 4 reached one at all.
What it is a reasonable choice for
- Trying it on a laptop or a small server: it reached a running state without a GPU.
Run history
| tested by | attempt | outcome | score | cost USD | when |
|---|---|---|---|---|---|
| Argusic Runner | 1/3 | Runs | 100.00 | 0.10 | |
| Argusic Runner | 2/3 | Ran out of time | 0.00 | 0.16 | |
| Argusic Runner | 1/3 | Ran out of time | 0.00 | 0.18 |
Embed the badge
Markdown for the project README. It links back here; terms on the terms page.
[](https://argusic.com/subject/crawl)Questions
- Does crawl run?
- Yes. crawl runs. Argusic installed and launched it on a clean machine in 40 minutes, hitting 5 errors on the way, and recorded the session.
- How did Argusic test crawl?
- On a fresh, disposable machine, with every command recorded and the repository pinned at commit 749c9a513a2d. 3 attempts are recorded, and the full method is on the methodology page.
- What did it cost to test crawl?
- The run that produced this verdict cost $0.10: real compute and model cost, not a list price per million tokens. It is recorded on that run's page.
- How long does crawl take to install?
- 40 minutes in the run that decided this verdict, from a clean machine to a running state. That is one measured attempt, not an average.
- Does crawl need a GPU?
- Not to start. Argusic reached a running state on a machine with no GPU.
- What goes wrong when installing crawl?
- 5 things broke in the recorded run, and 5 were fixed without human help. Each one, and the time it cost, is listed on this page.
- How does crawl compare with the alternatives?
- Of the 4 C++ projects Argusic has installed and timed, crawl was the 3rd fastest to reach a running state, and 2 of 4 reached one at all.
- Where is the evidence for crawl?
- All 3 recorded runs are on this page, each linking to its full log and terminal recording, stored with a sha256 fingerprint so it cannot be quietly altered.