Vortice.Windows
.NET bindings for Direct3D12, Direct3D11, WIC, Direct2D1, XInput, XAudio, X3DAudio, DXC, Direct3D9 and DirectInput.
Not yet testedsource: GitHubCMITcommit 4a799b871456
C, MIT licensed. The project labels itself: direct3d, direct3d11, direct3d12, dotnet, dotnetcore, game development, game engine and gamedev.
Vortice.Windows has not been verified yet.
Measured by Argusic on a fresh machine every time. Every number links to its evidence.
At a glance
Subject data from GitHub, linked at the top of this page, refreshed . Test data by Argusic (CC BY 4.0); every number links to a run page with the full log, the recording, and their sha256 hashes.
Also tested, in the same area
Every one of these was installed and run by Argusic on a clean machine. Nothing appears here that was not tested.
Run history
No recorded runs.
Topics (from GitHub)
direct3ddirect3d11direct3d12dotnetdotnetcoregame-developmentgame-enginegamedevgraphicsnetstandardnetstandard20nugetsharpdxvortice
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Markdown for the project README. It links back here; terms on the terms page.
[](https://argusic.com/subject/vortice-windows)Questions
- Does Vortice.Windows run?
- Vortice.Windows has not been fully verified yet. No recorded run has produced a verdict yet.
- How did Argusic test Vortice.Windows?
- On a fresh, disposable machine, with every command recorded. 0 attempts are recorded, and the full method is on the methodology page.
- Where is the evidence for Vortice.Windows?
- All 0 recorded runs are on this page, each linking to its full log and terminal recording, stored with a sha256 fingerprint so it cannot be quietly altered.