Vortice.Windows

.NET bindings for Direct3D12, Direct3D11, WIC, Direct2D1, XInput, XAudio, X3DAudio, DXC, Direct3D9 and DirectInput.

Not yet testedsource: GitHubCMITcommit 4a799b871456

C, MIT licensed. The project labels itself: direct3d, direct3d11, direct3d12, dotnet, dotnetcore, game development, game engine and gamedev.

Vortice.Windows has not been verified yet.

Measured by Argusic on a fresh machine every time. Every number links to its evidence.

At a glance

verdict
Not yet tested
Argusic Score
not scored yet
recorded runs
0
last tested
-
stars
1,244
forks
92
open issues
6
watchers
45
size
259 MB
created
last push

Subject data from GitHub, linked at the top of this page, refreshed . Test data by Argusic (CC BY 4.0); every number links to a run page with the full log, the recording, and their sha256 hashes.

Also tested, in the same area

Every one of these was installed and run by Argusic on a clean machine. Nothing appears here that was not tested.

Run history

No recorded runs.

Topics (from GitHub)

direct3ddirect3d11direct3d12dotnetdotnetcoregame-developmentgame-enginegamedevgraphicsnetstandardnetstandard20nugetsharpdxvortice

Embed the badge

Markdown for the project README. It links back here; terms on the terms page.

[![Tested by Argusic](https://argusic.com/badge/Vortice.Windows.svg)](https://argusic.com/subject/vortice-windows)

Questions

Does Vortice.Windows run?
Vortice.Windows has not been fully verified yet. No recorded run has produced a verdict yet.
How did Argusic test Vortice.Windows?
On a fresh, disposable machine, with every command recorded. 0 attempts are recorded, and the full method is on the methodology page.
Where is the evidence for Vortice.Windows?
All 0 recorded runs are on this page, each linking to its full log and terminal recording, stored with a sha256 fingerprint so it cannot be quietly altered.

Discussion