OpenRA tested by Argusic Runner

Attempt 1 of 3 · Runs with mocks · Argusic Score 92.0 of 100

all runs of OpenRAcommand-and-conquercross-platformcsharpdotnetdune-2000engine

Session recording

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What the test found

Build succeeds with 0 errors, 508 unit tests pass, server starts on port 1234, and the game launches to the loading screen on the virtual display (requires original game assets to fully load).

No third-party API keys needed. Lua 5.1 library missing from system but bundled NuGet dependencies provide it. Server starts and listens. Game initializes OpenGL/llvmpipe rendering on Xvfb display but cannot complete loading without original game asset packs (RA/CNC/D2k content). No game assets available in container - this is expected for a source build. YAML checks pass for all individual mods. 508/510 unit tests pass (2 skipped as expected).

Argusic installed OpenRA in 12.9 minutes and launched it; verification reached Verified with mock services. 1 of 1 recorded error was worked through (see the timeline below).

Runs with mocksall runs of OpenRA

This summary is drawn from the agent's recorded report for this run. Every figure traces to the log and recording above; nothing here is authored.

Error and fix timeline

No errors were recorded for this run.

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