MacNativeGames tested by Argusic Runner
Attempt 2 of 3 · Runs with mocks · Argusic Score 92.0 of 100
Session recording
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What the test found
All 256 tests run without failures (217 passed, 39 skipped as expected on Linux). The build_app.py clonefile function gracefully degrades to shutil.copy2 on non-macOS; the test suite handles Linux-compatible .venv setup, codesign/data_bundle mocking, and lazy imports for missing Python 3.14 modules.
217 tests passed, 39 skipped on Linux (macOS/Xcode/Python 3.14 dependencies). All test passes use synthetic/simulated game data, ciphers, and keys - no real game files or keys are needed. This is a macOS/iOS-native project (Tears of the Kingdom port); running on Linux requires mocking macOS-specific tools like codesign, clonefile, xcrun, and native Foundation frameworks. The skipped 39 tests are all instrumented with skipUnless guards for their macOS/Python 3.14 prerequisites.
Argusic installed MacNativeGames in 6.8 minutes and launched it; verification reached Verified with mock services. 8 of 8 recorded errors were worked through (see the timeline below).
Runs with mocksall runs of MacNativeGames
This summary is drawn from the agent's recorded report for this run. Every figure traces to the log and recording above; nothing here is authored.
Error and fix timeline
No errors were recorded for this run.