d2r-mobile tested by Argusic Runner
Attempt 1 of 3 · Did not run · Argusic Score 20.0 of 100
all runs of d2r-mobilecompatibility-layerdiablo-2-resurrecteddiablo2game-portiosipad
Session recording
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What the test found
Self-contained unit tests and static checks pass on Linux x86_64; the project cannot be installed or run because it requires an Apple silicon Mac, Xcode, .NET SDK, SPIRV-Cross, game files from a purchased Switch copy, and macOS-specific headers.
Project targets Apple silicon Mac/iOS. On Linux x86_64 we ran the self-contained Python tests (test_accept.py, test_lib.py, test_l3reg.py all passed) and 12 C algorithmic tests (t_cover, t_hmap, t_pace, t_hud_dead, t_modetx, t_doorspot, t_touch, t_namegen, t_rwlv, t_unit_level, t_widget, t_textbox all passed). Static analysis checks (native_write_scan, widget_cache_scan, mode_scan, dm_i18n, scan_literals) all passed. The full build, shader compilation, game file patching, and all verification requiring game files/Ryujinx/ground-truth data could not run. setup.sh requires macOS, Xcode, .NET SDK, SPIRV-Cross, and game files from a purchased Switch copy.
Argusic could not fully install d2r-mobile and launched it; verification reached Nothing verified. 6 of 6 recorded errors were worked through (see the timeline below).
Did not runall runs of d2r-mobile
This summary is drawn from the agent's recorded report for this run. Every figure traces to the log and recording above; nothing here is authored.
Error and fix timeline
No errors were recorded for this run.