totk-pc-recomp

Static recompilation of The Legend of Zelda: Tears of the Kingdom to native Windows and Linux x86-64, with a Vulkan renderer. Game files not included.

Runs with mockssource: GitHubCMITcommit c38e0ca13d2b

C, MIT licensed. The project labels itself: game, linux, port, recompilation and windows.

totk-pc-recomp runs, with stand-ins for the services it depends on. An Argusic agent installed it in 47 minutes and hit 5 errors and fixed every one without help on a clean machine with no GPU, and the whole session was recorded.

Two Python venvs set up, shader translator (totk_xlate) and hactool built, all no-game-file tests pass: SIMD differential (199900 cases, 0 fail), atomic differential (9900 cases, 0 fail), flags check (4M pairs, 0 mismatches), spin waits (8/8), romfs prompts (8/8), shader cache (5/5), xlate smoke (spirv-val OK). Full game build requires game ROM files not available in this environment.

What the agent ended up with on a clean machine, in its own words. How this is measured

Measured by Argusic on a fresh machine every time. Every number links to its evidence. Argusic Score 92 of 100 (the mean of this project's run scores).

At a glance

verdict
Runs with mocks
Argusic Score
92 / 100
cost of the verifying run
$0.26 (measured)
recorded runs
1
last tested
stars
4,115
forks
0
open issues
0
watchers
0
created
-
last push
-

Subject data from GitHub, linked at the top of this page. Test data by Argusic (CC BY 4.0); every number links to a run page with the full log, the recording, and their sha256 hashes.

What was measured

From the run that decided this verdict. Every line is a recorded value, not an estimate.

Time lost to each failure while testing totk-pc-recomp, drawn from the recorded run
Every bar is a failure the agent recorded, with the time it cost. Drawn from this run, not from anywhere else.

What went wrong, in the agent's own words

The agent's own words, worst first, never rewritten into advice.

  • Clang compiler not available in default environment5 minutes
  • spirv-val not available for shader validation3 minutes
  • .NET SDK 10 not installed2 minutes
  • uv not found on PATH1 minute
  • excl_mt ABA test fails on CAS-based exclusive monitor emulation1 minute
Install time
47 minutes
Cold machine to finish
48 minutes
Errors hit and fixed
5 hit, 5 fixed with no human help
How the result was proved
CC=clang .venv/bin/python tests/diff/simd.py --encodings 2000 --cases 100 --jobs 2 --no-validity exited 0 with 199900 cases, 0 failing; .venv/bin/python tests/diff/atomic.py --cases 50 exited 0 with 198 tests, 9900 cases, 0 failing; .venv/bin/python tests/spin_waits_test.py exited 0 (8 passed); .venv-py314/bin/python tests/romfs_prompts_test.py exited 0 (8 passed); .venv/bin/python tests/flags_check.py exited 0 (2M+ operand pairs, 0 mismatches); .venv-py314/bin/python tools/xlate_smoke.py exited 0 (spirv-val OK)
Model tokens used
398,771
Exact commit tested
c38e0ca13d2b
Container image
sha256:cdd920bce783

What was not measured

The other half, so you can see exactly how far this evidence goes. A gap is printed as a gap and never filled in.

Peak GPU memory
this ran on a CPU machine, so there was no GPU to sample
Behaviour over a long run
each attempt uses the smallest documented settings and a fixed time budget, so this measures whether it runs, not how it holds up under load
Behaviour against real services
this run was verified against stand-in services only

The end of the recording

The last lines of the terminal session that decided this verdict, exactly as they were recorded.

- `romfs_prompts_test.py`: 8 tests passed
- `pack_shader_cache_test.py`: 5 tests passed
- `flags_check.py`: 0 mismatches at -O0 and -O1 (2M+ operand pairs each)
- `diff/atomic.py`: 198 tests, 9900 cases, 0 failures
- `diff/simd.py`: 2000 encodings, 199,900 cases, 0 failures (also validated 5000 encodings/499,900 …
- `xlate_smoke.py`: shader translator + spirv-val pass
- `excl_mt.py`: contention tests pass (ABA test fails due to CAS-based exclusive monitor limitation)
**Could not verify:**
- Full game build needs game ROM files (NSP/XCI + prod.keys) - not available
- `diff/lift.py`, `diff/func.py`, `jumptables_check.py` need extracted ExeFS
- `build_game.py` needs game files and MSYS2 toolchain (Windows-specific)
- `totk.exe --selftest` needs the game build to exist

Replay the whole session, every command from a clean machine to this point.

How it was tested

One agent, one container, no human help. It installs the project the way its own documentation says to, runs it, and fixes what breaks. Everything below is recorded as it happened: the terminal session, the log and the exact commit. The full method.

Strengths and limits

Measured facts, not opinions. How this is written.

What went well

  • Recovered from all 5 errors without a human stepping in, which says the failures are documented well enough to solve.
  • Licensed MIT, as reported by its host.

What did not, or is not known

  • Only reached a running state against stand-in services, so nothing here proves it works against the real ones.
  • Took 47 minutes to install, slower than the median of the 5 comparable projects Argusic has measured.
  • Measured once so far. A single attempt shows it can run, not that it runs reliably.

Of the 6 game projects Argusic has installed and timed, totk-pc-recomp was the 6th fastest to reach a running state, and 4 of 6 reached one at all.

Also tested, in the same area

Every one of these was installed and run by Argusic on a clean machine. Nothing appears here that was not tested.

Run history

tested byattemptoutcomescorecost USDwhen
Argusic Runner1/3Runs with mocks92.000.26

Topics (from GitHub)

gamelinuxportrecompilationwindows

Embed the badge

Markdown for the project README. It links back here; terms on the terms page.

[![Tested by Argusic](https://argusic.com/badge/totk-pc-recomp.svg)](https://argusic.com/subject/totk-pc-recomp)

Questions

Does totk-pc-recomp run?
totk-pc-recomp runs, with mocks standing in for external services. Argusic installed and launched it on a clean machine in 47 minutes, hitting 5 errors on the way, and recorded the session.
How did Argusic test totk-pc-recomp?
On a fresh, disposable machine, with every command recorded and the repository pinned at commit c38e0ca13d2b. One attempt is recorded, and the full method is on the methodology page.
What did it cost to test totk-pc-recomp?
The run that produced this verdict cost $0.26: real compute and model cost, not a list price per million tokens. It is recorded on that run's page.
How long does totk-pc-recomp take to install?
47 minutes in the run that decided this verdict, from a clean machine to a running state. That is one measured attempt, not an average.
Does totk-pc-recomp need a GPU?
Not to start. Argusic reached a running state on a machine with no GPU.
What goes wrong when installing totk-pc-recomp?
5 things broke in the recorded run, and 5 were fixed without human help. Each one, and the time it cost, is listed on this page.
How does totk-pc-recomp compare with the alternatives?
Of the 6 game projects Argusic has installed and timed, totk-pc-recomp was the 6th fastest to reach a running state, and 4 of 6 reached one at all.
Where is the evidence for totk-pc-recomp?
The recorded run is on this page, each linking to its full log and terminal recording, stored with a sha256 fingerprint so it cannot be quietly altered.

Discussion