dlss5-video-player
Windows player that runs video, photos or GIFs through NVIDIA's DLSS 5 neural renderer, then compares the result with the original frame by frame. Local files or YouTube. Needs an RTX card and driver 610.47+. Community project, unsigned runtime. C++20, D3D12.
Not yet testedsource: GitHubhomepageC++MITcommit 8dfded2bc164
C++, MIT licensed. The project labels itself: cpp20, direct3d12, dlss, dlss5, ffmpeg, neural rendering, ngx and nvdec.
dlss5-video-player has not been verified yet.
Measured by Argusic on a fresh machine every time. Every number links to its evidence.
At a glance
Subject data from GitHub, linked at the top of this page, refreshed . Test data by Argusic (CC BY 4.0); every number links to a run page with the full log, the recording, and their sha256 hashes.
Also tested, in the same area
Every one of these was installed and run by Argusic on a clean machine. Nothing appears here that was not tested.
Run history
No recorded runs.
Topics (from GitHub)
cpp20direct3d12dlssdlss5ffmpegneural-renderingngxnvdecnvencnvidia-rtxrenodxreshadertx-20rtx-30rtx-40rtx-50video-playerwin32windowsyoutube
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Markdown for the project README. It links back here; terms on the terms page.
[](https://argusic.com/subject/dlss5-video-player)Questions
- Does dlss5-video-player run?
- dlss5-video-player has not been fully verified yet. No recorded run has produced a verdict yet.
- How did Argusic test dlss5-video-player?
- On a fresh, disposable machine, with every command recorded. 0 attempts are recorded, and the full method is on the methodology page.
- Where is the evidence for dlss5-video-player?
- All 0 recorded runs are on this page, each linking to its full log and terminal recording, stored with a sha256 fingerprint so it cannot be quietly altered.